I suppose I should loosely define what a character controller is before I build my case against Unitys.
This concludes the first part of our epic adventure into the mysterious realm of character controllering.
SweepTestAll var hit : RaycastHit ; function Update / Cast rigidbody shape 10 meters forward, to see if it is about to hit anything if (rigidbody. This is a great example of the desired behavior of the controller, but it isnt the best way to implement.Here we have calculated that the nearest point to our controllers current location lies to the right.This is useful for AI code, say if you need to know that an object would fit through a gap without colliding with anything.Function SweepTest (direction : Vector3, out hitInfo : RaycastHit, distance : float finity ) : boolean, parameters, name, description direction, the direction into which to sweep the rigidbody.SphereCast and psuleCast ).Thats the basic gist of it anyway, really this needs its own article and demo - if you'd like to see one please register your interest in this thread.If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit ).
quot;, ok, first let me say this: there is no way to avoid penetration in all cases.
These predictive contacts should do *no work* in the solver until the collision is due to happen, and when they do act, they don't remove all the relative normal velocity, they only remove exactly the right amount to bring the object to exactly touch the.Quot; name'Bow_vernon' timestamp' ' post'4781589 ok, Im worried about tunneling now, and I guess the best thing to do is a sweep test. But where to put him?You *will* have to deal with it at some point, so all your collision detection/response routines will have to be able to detect and recover from.Unfortunately, as previous stated Unity is also home to the worlds worst character controller. We have many locations that are candidates for this.SweepTest discount meds (rward, hit, aadvantage promotion code 2014 10 debug.After using Unity over the years for various projects, Ive come to two conclusions: overall its a terrific engine that I would recommend to anyone interested in getting into game development, and that its built in character controller sucks.Instead you need to use what i'm going to call 'predictive contacts'.and therefore his current location is a problem and needs to be rectified.Distance "mts distance to obstacle import UnityEngine import llections class example( MonoBehaviour public hit as RaycastHit def Update if rward, hit, 10 Debug.